Games Games Games galore! What makes them stick, tick and you want to pick.. Speaking with Igboze Israel of Aurora Labs about tech, transferring assets , the new age of Web3 Gaming, the Nigerian gaming community and why Mobiles are the right spot for your new Web3 games. Miss this at your own risk! Here we go!

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Transcript

Laying Foundations for L2s -Aurora Labs

Participants:

• JP (CMO of AdLunam)

• Igboze Israel (Community lead at Africa's Aurora Labs)

00:00

JP

Ladies and gentlemen, welcome once again to do Diving into Crypto. This is JP from AdLunam Inc. bringing you everything about web3. As you know, AdLunam is the industry's first NFT integrated Engage to Earn seed, crowdfunding and IDO launchpad with a Proof of Attention allocation model, which basically means the more you pay attention, the more you are rewarded and your engagement allows you allocation into projects. Look up our website for more details on the show. Today, our guest is going to be speaking about development not just across Africa, but world over. What are some of the insights that come in when it comes to developing Web3? And of course, views expressed on this program belong to those of the speaker and is meant for education purposes only.

01:14

JP

It is not to be construed as financial advice. Furthermore, in case we get cut off, please come back to AdLunam Inc. The Twitter handle and you will find yourself the new link to jump into the room so we can continue with the show. At the end of the show, we will have a question and answer segment which will allow you to pose a question to what you might have based on what the speaker is saying or an area of interest that you might have. So we can pick that up. You can send that to AdLunam Inc. and to the speaker directly and we'll have that answered for you ASAP. Now the moment you've all been waiting. I'm very excited to have the speaker on board. I know that we missed the opportunity in the last week to have him here, but ladies and gentlemen, put your hands together and welcome.

02:03

JP

Igboze Israel. I hope I'm saying that right. Please correct me if I'm wrong. Igboze welcome.

02:10

Igboze

Yeah. Hello? Can you hear me? I can hear you, yes.

02:23

JP

You're coming across loud and clear. A little more on the volume would be great, but I can see that the emojis are coming up, which means that the audience in the room can hear you.

02:33

Igboze

Okay. That's awesome. You actually got my name correct. That's how to pronounce it. I'm so happy to be here. Thanks for having me.

02:47

JP

I'm really glad to have you on the show. Missed you the last week. There was just too many things that wasn't making the show possible. But I'm glad that you're here and let's kick this off so Igboze tell us a little about who you are and what got you into the role that you are today.

03:06

Igboze

Okay, well, I am from Nigeria and a graduate of electronics. I prefer the software aspect of electronics as it gets me thinking through the code. So my journey into the space just started like a couple of years back. And first everything was introduced to me from a friend who was like, hey, can you check out Tokens? Tokens and all that. But along the line, the whole token issues didn't really work well with me and started deep diving into other stuff. And I actually found my place, seeing that there's much more in the space than just Tokens. So the development aspect really caught my attention the more.

04:12

JP

All right, thank you for sharing that. I think one of the things that we really want to know is that for most of us that are in the room, there's been one pivotal point, one turning point that has actually set us off into the Web3 space. What was that moment like for you when you decided, hey, Web3, is this space to be for me?

04:36

Igboze

Okay. For me, when my journey started, actually, it was like an offline event that I attended. And the way the whole thing was presented, I saw the technology was explained much better for me then and for someone who's enthusiastic about what involves development and all that. So it really did count. And I saw that we can actually have so much in this decentralized world that we are building, and things can work much better for every one of us. So for me, that was the turning point, seeing that there is so much value in Web3 for us to take, whereby no one becomes a slave of another, but everything keeps happening so much. Well, can you hear me? Sorry.

05:53

JP

Yes. So sorry. I was on mute when I was asking that question. But what I found fascinating, to repeat what I was saying, what I found fascinating in what you said was you saw the real world application of Web3 when you attended that conference, and you saw the ways in which the technology could activate degrees of freedom in whatever shape or form. Right. What were some of those areas that immediately caught your attention?

06:23

Igboze

Okay, some of the areas, there were just two major things at that point, and they actually helped me in getting into the space and trying to find my roots over the years was in the aspect of music and then in gaming. For the gaming, it was more crystal clear that much more can be found in the gaming world in Web3. And what Web3 presents to us that we can actually get on gaming projects. We can do so much more. And especially for the fact that with web3, the decentralization can really make things or the technology easy for people to even create their own self games. And then for the area of music, growing up as someone who is passionate about music and wanted to do music, and then coming to see that with Web3, the whole gap between the artist and the community can be bridged without a third party.

07:36

Igboze

So that really caught my attention. And that was the first thing that I moved to build in the space, but just had, like, a little hitch and the project was kind of suspended for a while. But it's still something that my team and I, we are really still looking at to really get it started.

08:04

JP

Wow, that's brilliant. And since a lot of us may not be aware, do you have large gaming communities like you do in other parts of the world where you are at?

08:16

Igboze

Okay, well, there are large gaming communities that I have been involved with, but for the gaming project that I am working on currently, we about coming live. So, see, the development is what is most important right now before we start putting the large community together. But in general, I've been part of gaming communities that has to do with people around the world. And it's so much fun in there, actually.

08:58

JP

Of course, it certainly sounds like it. I mean, you're with a group of people that all enjoy gameplay in various forms, and to be able to travel with them is taking that energy that you have and spreading it across the world. Is that kind of what it's like?

09:15

Igboze

Yeah, actually, because some of the games that we get ourselves involved with, they require one who has passion. And it's more of like it's passion first driving us because we just find ourselves spending hours just gaming and competing with each other. And much more fun that it's on web3. And there's more security to it than just having the generic web2 games that we have like, everywhere.

09:52

JP

That's amazing. And this is extremely insightful. One of the things a lot of people today fail to relate to is I'll give you my example. Right. So I grew up in the Atari generation, and we knew at that point of time, and I think I stopped playing by the time we reached PlayStation One. All right, so you knew at that point of time that one of the biggest issues was you were never able to transfer your credits, your points, or anything that you've won if you were playing, even in one console onto another one. Right, of course, until PlayStation came about, and then you could at least have a Game Save played on a different console with a friend and start from there. But that's really grown leaps and bounds into what you have today. Do most players today find and I'm asking you this out of pure curiosity, right?

10:53

JP

Do most players today find that it is so much easier to be able to transfer your assets or digital assets, even skins, for example, from one to the next? And is that the norm for them?

11:06

Igboze

I kind of lost you.

11:08

JP

Yeah. Okay, so with most gamers, are they looking at transferability as one of the key points in gameplay, or does it matter up to a point? And it's like, if I still love the game, I'll just play it anyway?

11:24

Igboze

Well, we just can't hide some of the truth to even ourselves or the general public. And we know that one of the things that really get to interest a lot of people about gaming in Web Three is that the value sometimes like points that you earn in these games while playing them be transferred into tokens that you can use and really make something out of it. Because especially getting to onboard users of different gaming projects, and one of the questions that we keep encountering while building communities is that what am I going to get? Okay, so if I have this NFT because I achieved this step, what's the Usability of these NFTs? Can I trade this NFT? Can I do this, can I do that? And then so it just gets to us that what makes gaming and Web Three so much more interesting to people is the fact that they can really take what they are achieving inside of the games and change them into tokens or currencies that they can be able to make use of and maybe, let's say, make life better. Or just grab a bottle.

12:55

JP

Yeah, that does sound like something that more people who would want to get into gaming would see as a carrot. So, yeah, totally understand. Thank you for sharing that. But of course, building a community, or even starting with your background in some part of community building, how do you find developing a community today? Is it easier in some ways? Is it more difficult? What are some of the challenges that you have curious to know okay.

13:33

Igboze

In building communities for different projects or blockchains? One of the things that from the beginning we just get to solve or we call a challenge is when you look at the general world, people think every community is about the same thing or is interested in the same kind of audience. So build up communities for projects. One of the first things that we have been trying to get through is to see that we start off with the right audience. And then even in starting with the right audience, there's so much to do to change the mentality of these people, to focus back on what this project is about in total. So sometimes it's like a challenge for starting up communities because you really want to get things going. And then what you meet there is like a bunch of people who just think this community is about you just come here, we grab tokens and then we just show and all that.

14:55

Igboze

But not every community requires that. And it's something that for everyone here on the call who look out to build communities, this is one of the first things that should be solved even before the community start getting matured.

15:15

JP

Fair enough. Yeah, I think you're onto something here because I would imagine as someone who's into also the development aspect, there's a balance between having your developer community or even if you just have a developer team. Right, but having a developer community versus having a community of a gaming community, I'm certain that those demands would be different on either side and somewhere in the middle you've got to find some balance between the two or manage them separately. Which of these two do you find easier to do? What are some of the situations that you face when it comes to these two different subsets of the same overall group?

16:08

Igboze

Okay, sorry, like you were kind of breaking I would really appreciate if you reiterate the question again.

16:17

JP

Okay, let me simplify that one then. So gaming communities versus developer communities, right. Which one is easier for you to work with or to develop?

16:35

Igboze

Okay, well, for me I can say gaming community is much more able to keep every kind of user active even without you to motivate them and all that. It matters on the kind of game because in the space we have some games that require so much more from users and then that becomes sometimes a headache because you get limited numbers who really want to dive in. But for simpler games, then it's easier because each and every time they can just hop in there, get active, and begin to compete against each other and all that stuff. And then for other communities, you just have to keep getting innovative to who to engage the community. So for me, I would say building a gaming community for a project that has simpler games to deal with is a lot more easier.

17:49

JP

Understood. Okay. It's obviously easier to get through to a gaming community, but of course we're talking very broad strokes. If were to go a little deeper into that just to get an understanding. Right, because you mentioned before that you have some fragments of those communities that are just there for Tokens. If you were to categorize or if you were to make the community into groups, what are some of the groups that you generally come across?

18:26

Igboze

Sorry, can I have that again?

18:29

JP

Sure. What are some of the groups inside a community that you usually see because you mentioned before, which is quite interesting actually, is the Token Grabbers. Right. So you have some of them that are just there for the Tokens. They just want the goodies and then they want to get out. But you're also going to have some of the others what are some of the others that you encounter?

18:51

Igboze

Okay. With these communities aside the Token Grabbers, we just have these people who really want to know what's happening with the project. They really want to get involved. And then there's also another group who they are there, they know what's happening or they follow up with updates and all that, but they just don't want to say a word. And when there's a tika or something looks like it's going wrong and then they come up and say hey, stuff like that. So we have the Token Grabbers, we have the Active, we have those who are there, they are just mute. Yes. And then we have those who come trying to see if there could be job openings or some other stuff.

19:48

JP

Well, that's interesting. That was a real gem for me. I think that's the one group most of us forget, or maybe even most of us want to forget, that you have the job hunters also in every community that's there. That's a good one. That's a good one. Okay, so Igboze, I guess my next question then would be shifting out from the community point and the challenges that you mentioned. Obviously when it comes to working on the current game that you're working on, this is one of the few projects that you have already been a part of. Right? Let me rephrase that. One of the many projects in your entire career that you've been part of. How do you choose the ones that you want to associate with and how do you choose the ones that you just want to say no to? What's your strategy?

20:49

Igboze

Okay, so for my strategy first is when having to go with projects to see how we can get community around it. First I look out for value. Does it focus on value or it focuses on those people who are buying the deep to sell high and all that. Because when building a community you are sure going to have those who are novice and all that. So when the center of a project is about the token and not the value that it provides, then it's riskier to build a community with that project or for that project. Because you can easily be called some sort of names because you promise sort of like gain investment and then maybe it turns out the other way around because of the market situation. So the first thing for me is the utility. I'll use the word utility because how easy will it be to build a community for this project?

22:12

Igboze

Will I have to focus on just a selected few or this is a project that gives the opportunity for much more people to be part of and to learn the true value of what Web3 presents to us. Even though the project might just focus on a single area but see in it, then you begin to see that, oh wow, even in gaming, web3 has this so much good use case or in music or in whatever it is. And then when people begin to see this, then they really get the right interpretation of you explaining the whole idea of Web3 and all that. So first is the utility for me.

22:58

JP

Okay. Number one is of course utility. Fine. I think you're right, that does make a lot of sense. And through what you were saying, my mind was focusing on the fact that when you have value in a project that you can see more people can find that same value and be attracted to that. But again at the same point when there is the issue of choices, right, when you have in the community people who have the choice of choosing different games from your own, one of the things would be to get something that attracts them. What I would like to know is what are some of the strategies that you would use to attract them, to attract people to see value for themselves? Of course, I mean, I don't mean in selling, but I mean seeing them find value for themselves. What are some of the things that you think are important when it comes to doing that?

24:08

Igboze

Okay, so for me, after seeing what kind of utility this setting game provides, we try to use an example of what they have been used to in the web2 world and then just relate it with them in the web3 world. For example, okay, let me just mention the name of this game. I playing soccer games even on mobile or on PC and all that stuff. Then we said example, I am enjoying my soccer game with friends and all that. They beat me, I beat them up and all that stuff. So I ask people imagine soccer game in built like the web3 world and then there is this value added to all the times that you are spending. Not just you laugh at your friend because you beat him or he laughs because he beat you, but after taking so much time then you are able to even for your points and then have utility or something to really lay hold of and know that okay, awesome, there's more to this than I ever thought.

25:37

Igboze

So for my understanding so far with game in web3 and in web2, the difference is first, that okay, the game is not just going to wake up one day and disappear in the air because maybe the owners have decided to turn it off because it's built on the blockchain and it's ever going to be there. And then the utility that it's able to help users lay hold of. So for me, this has been the point where I sell to people and it has been working since I started building communities. Because if I know that I'm going to wake up one day and my soccer game in my phone is just going to go off, maybe I have connected my card to it and I have to buy points so that I can buy the best players and all that. And then one day it's not there.

26:31

Igboze

So what happens to the information from my cards that I needed to the owners of these games and stuff like that. So it makes it a whole lot easier for people to relate with.

26:47

JP

Well, you're 100% right. I think that a lot of gamers, of course not just gamers, but I think a lot of community members would find that as a real source of concern, even if they may not recognize it fully. But the fact that you mentioned it really opens up a complete Pandora's box. Because if you have financial transactions on a platform, it has a store in some way of your information, if it has a method in which it can access your information. So security, of course, would be something huge without having to dive too deep into that. What do you see at some of the security levels that are being put into games today so that doesn't happen?

27:40

Igboze

Well, one thing that I have known in the Web3 space is even when KYCs have to be adopted, there's much more that caution given to it that your information are not taken for anything. So we can see Web3 products partnering with KYC companies organizations that don't want to take your 100% information, for example, and then begin to sell them up to Ads and all that stuff. And then given that with Blockchain, the connection that this gives us with the virtual world, it's something that I can say, you can put them apart and still use them together without having that operations in between. Because it's easier for me to let me just come straight. Like, for example, in the crypto world, I'm able to get tokens from a different source, but then I just have to swap my tokens and to do all that.

28:58

Igboze

So the security that this provides us in Web3, it's much better for us.

29:11

JP

Okay. Yeah. So that added layer, that added level of security, of course, is reassuring. So, again, when it comes to development, because this is, of course, fundamental when it comes to games, this is the actual underneath the skin development that has to happen. Right. What do you see Aurora Labs focusing on as a trend over the next five years? Are you looking at an appetite for let's start with development? And then I want to pivot slightly into the type of games that you see a lot of interest in, because you spoke to me about sports games, and I can totally understand that. But you also have some of those that are, for example, the racing games, first person shooters, RPGs in those formats, and some of them are becoming popular, but some of them are changing that. Is there's a large skew towards maybe a few of them.

30:22

JP

What do you see as first the trend that Aurora Labs wants to okay.

30:30

Igboze

Like for Aurora Labs presently with the launch of Aurora Cloud provides much better interfacing which provides much interfacing with people users. One, making it much easier for builders in the web2 space, for example, to interact with their own private blockchain customize to what they want. And then the second thing is canceling out that whole transaction stuff that we know within the blockchain space, which has really been an issue because, one, I'm trying to onboard someone and then I have to go through the long process of hey, you have to add MetaMask extension wallet on your browser. You have to save this key phrase. You have to do all this. You have to do all that. And then it's looking like you're presenting rocket science to someone who you are saying hey, come to Web3. It's easier here. So the Aurora pass is more of like a wallet that makes it easier for users to interact with projects that are built on Aurora.

32:01

Igboze

And then what this cancels out is the transaction effect. So I have a wallet that I use, but then I am saved from all the transaction gas transaction that happens when I have to swap tokens or when I have to interact with all this because the projects have a way of handling that for me. Because for example, when you interact with Facebook or some of the generic web2 platforms you have, then they make it look easy as though they are earning nothing from what you are doing. They are presenting it for you free for you to have access and interact with friends and all that. It's because they are chasing a better user experience. So what Aurora Labs presently in terms of development is providing is a better experience for builders to see how even for Web2 builders they can customize blockchain system for their own project privately and still they are able to use it well.

33:20

Igboze

And then for users, the interaction that saves all that huddle of gas fee transactions fee and all that, the first thing that was done was Aurora Plus whereby users of Aurora have like a private RPC that is generated for their Aurora Plus account. And then what this does is users have like 50 free transactions every month for whatever they are going to do within the space. So sometimes I ask people who are so much good users of Ethereum and I ask, I was like hey, if you have 50 free transactions to use every month, that's super crazy because you know what it is with the charges exactly dealing with the Ethereum blockchain. So the Aurora Labs is here to make things a whole lot easier for people. And so awesome, the Aurora Path apps are going to be live by sometimes like mid this month and it's going to be available on Play Store and Apple Store for users to download.

34:36

Igboze

And the whole idea is that interaction between newcomers and even the OGS that sets to simplify everything that we do with the blockchain.

34:53

JP

Well, that certainly makes exciting times ahead between the cloud and the past that you have and the wallet integration that you have, you certainly seem to be making it a more seamless user interaction and that's fantastic. Which of the games now coming back to the second part of the question, which of the games do you see really kicking off? Do you see the sports games really doing it? Do you see the different sort of RPGs first person shooter games which are the ones you see are most popular?

35:30

Igboze

Well, what has been more popular in the space so far has been more of like the RPG stuff. But I think builders also need to stop thinking too big in the sense of making all this. So they focus on we just want it to be super cool. And then the more they want to make it super cool, the more they are limiting the number of users they can use. For example, you just go on Play Store or Apple Store and you see that there are just games, web2 games that are very simple, easy to understand others could be like puzzle games and all that and you find so many users just out there downloading these games and playing them. So the simpler the games are to interface with, especially if they are mobile compatible, then we are going to have super mobile users and if I would give any builder and advice in this space now I would like hey, what about sports?

36:47

Igboze

What about something like some puzzles? That is just easy, you drag and drop and you are enjoying this whole stuff. It only requires your intellect and not requiring you to have some certain sort of technical skills before you are able to interact with them.

37:09

JP

Well yes, you're right in the front that first and foremost of course, yes, look at sports games there is a huge fan base where it comes to sport. There's also the ability to build your own dream team and sport is something the world over that can help with a lot more adoption. Also I think when you are shifting focus to the console which is now mobile games, that is an increasing trend. But do you see more global adoption happening when it comes to web3 games on a console like a mobile or are they still the desktops or consoles that seem to be more popular? What do you think?

38:07

Igboze

Well, if I understand you're right, let's be honest with each other that the more simpler your game is, the more popular it's going to because the more easier people are going to find interacting with it. So the most popular games within the web3 space are those whom are easy to deal with and in my interaction so far I can just say puzzle games have been the ones that are popular in the sense of a newbie just can jump in and then just start doing this whole stuff.

38:48

JP

Well yeah, fair enough. The easier it is to use, the easier the adoption happens. That's of course a very interesting point when it comes to again, the largest scheme of things where it is widespread adoption. I'm curious, however, to get an idea about you're in a unique position to be able to describe a landscape, just not just the communities in Nigeria, but also those across Africa. I want to come back to the same point and do you see a lot more of the gaming communities using a mobile console, mobile as a console? Or do you see them still running to get their Xboxes and their PlayStation5?

39:47

Igboze

Yeah, I see more users going for mobile consoles because I don't want a game that will keep me stuck in the house for hours alone, because I want to play a game. I want a game that even when I step out to see a friend, we don't have to start struggling to connect things up and down to play. So the more games become simpler, especially where we have a more student population, where people just want to have fun or just sit sometimes quiet times and do all this. So the mobile console games are really going to get into people's heart the more. And that's what is gaining popularity right now, especially like trying to build communities, gaming communities in Africa. And then we just come to this hurdle where we meet people that are enthusiastic about the game. And then when you start explaining the sort of PCs or systems that are compatible and then it's like, oh my God, stuff like that.

41:09

JP

Yeah, that is true. I mean, it's the most easiest and accessible form when you're able to take your game with you wherever you go, right? When you can do that on a mobile. Fine, fair enough. Okay. So that being said, Igboze, I'm also curious to look at some of the community's thoughts when it comes to these projects, to these games, right? And you're in a position to let us know about, for example, some of the better games that you've been involved in and some of the ones that looked good to begin with but didn't quite kick off. Right. So what is that experience like? Because I'm certain it'll be ongoing. Some of the better games that you've been associated with and what are some of the ones that we can learn from because they didn't take off like they should have?

42:15

Igboze

Well, for the sake of not getting to shame any project or praise any project above another, I'll just explain situations and all that. Games, reaction oriented games for people who love action stuff. It looks very interesting because I'm curious. I want to learn how to do this because I have played, like, action mobile games with my cell phone and all that in the past. But then in the journey to learning how to do this stuff and then I have to buy the setting we born and I don't have the tokens to do them. I don't have the resources and all this. And then it start getting or becoming stressful to get along with. So there are awesome games with communities that I've been involved with, but it has really been a hitch. And one game also that I interacted with, it has to do with building robots and all that stuff.

43:35

Igboze

So I started, well, learning how to build those robots and all that, but the more you try to learn, especially when it has to do with onboarding new users and then it's requiring too much tech experience to go with them, so then it becomes very discouraging. And again also I've just had simple games to interact with them especially. I've said over and over again, that just has to do with puzzles. People are just creating simple ideas and then you have to rack your brains to solve them up and all that. That has been the challenge so far in some ways.

44:29

JP

Well, yeah, I can totally see that. I am curious though about this one aspect when you say that you kind of have to dive a little into the tech or games that require you to have above average than a normal person's tech skills. Could you describe some of those situations? Of course without naming the game, but describe what that experience was like.

44:58

Igboze

Okay. For me, when it has to do like experience, it's just about preferences from different human beings. So people are eager to encounter new stuff and then they just want to learn and overcome because they always want to feel like they're winning. But there are people who don't love to be stressed and there's a slogan that is really so much used in my country here, I can't come and kill myself. Like stuff like that. When you just get to that situation where it's becoming very difficult and then it's like I can't come and kill myself, it's just a game and all that. Yes. For me also there was that moment where I have to build like robots and all that and then I really want to build sophisticated robots to do some of the tricks that I want my robots to do. But then I have to start deep diving to watch a whole lot of tutorial videos, I have to read a whole lot of stuff and all that and then I have communities to build and some other stuff and then I'm like okay, I guess we've come to the end of this.

46:27

JP

Yeah, that is an experience in many ways. When you've reached that point of extreme difficulty, that's when most of the time that you know you've invested and you have to abandon. That's a tough decision, but at the same time you're attracted to this particular game, you invest time, you often invest even money into this entire game format and then you have to leave it and then that's terrible. What are some more of the learnings that people should understand so that games never have to reach that point? That is, you pick up a game and you're just loved playing it almost endlessly.

47:14

Igboze

Well, it has to do with interest. And one thing I would say is players should just go for games that already has their interest, probably because they are motivated to play or to get involved with those kind of games. It shouldn't just be about, oh my God, like this game project, there's so much to earn when you play and then you are not interested in how it's going to work and then all that, and then you begin to lose interest and it looks like all the stuff that are built on blockchain are whack. But that's not how it is. It first has to do with the kind of games that you really have interest in. And when you see a game that you already have interesting, it makes it much more easier for you to just get right in, eager to learn how to maneuver and do all stuff.

48:21

Igboze

But one short thing is someone who has been a gamer from the onset is always ready for a new experience. Yeah. So one thing to work on is, am I a gamer or I'm just coming for the rewards? And when you answer that question, then we sure are going to know how far you are going to get with playing some of the difficult games.

48:48

JP

Got it. Okay. All right. It comes to interest, it comes to usability, and then of course, finding a game that appeals to you. Fair enough. Fair enough. Okay. That being said, Igboze I'm curious. On the other hand, right, if you ask me what is one of my favorite games of all times, it's definitely Tetris. Right? Simple puzzle game. It's a classic. It's been used across multiple formats from independent small consoles to the computer, to the PC, to various other formats. Right. Including PlayStation1. What is your top two list when it comes to the games that are anytime playable? And all time classic for you?

49:47

Igboze

For me, I love football. It's first football for me, I think when I get like a new mobile device or my mobile phone, it doesn't take like two days. I just have to drop one single football game in it to keep me busy most of the times. And the second for me are just educative puzzles because when it comes to that point, it's not just you're playing for fun, but in your quest to play and win, you're learning much more. And that has captured me. And the gaming project that my team and I are working on presently has to do with educated puzzles. First, we are starting with pre created puzzles, which are going to be math focused. So they just have to do with math. And then we want to do what even like high school or college students can relate with. They will be interested in jumping on them.

51:03

Igboze

Because it's not just it's crypto, it's blockchain, but it's also knowledge.

51:09

JP

Right, okay. And also knowledge. Yeah. I can see that. I can see that. Igboze definitely okay. So coming to the question I'm certain you've regaled us with and shared a lot of insight about gaming, about the community, the fractions within those communities, the development that's going to be across the horizon, and of course, getting to the simplicity of games. And that's going to be my key takeaway and something to share with any game developer tomorrow, any game development company is look at simplicity to get to your audience. Right. The last point that I wanted to ask a little more on the technical side now is I understand that Aurora as a company is looking to build is running on Near, right? What are some of the advantages that the chain has over others broadly?

52:22

Igboze

Okay, so I love this question. I like talking about it because it helps me get more people educated. Now, Near provides scalability because Near use is the Nightshade, which is able to carry out so much transactions at a time without having effect on the network and then has speed, and then also it has low transaction costs. So Aurora is now a smart contract that is built on here. So now this is the interesting thing. Those who want to build on Ethereum, or they are already good solidity developers, they don't need to start learning how to code with a new coding language and all that. They just do the normal stuff that they would have done on Ethereum and deploy it on Aurora and then they take on every benefits that the near protocol provides to users and the project. So there's speed, there's low transaction costs, and then it's scalable.

53:37

Igboze

So while there's that low speed with Ethereum and that high transaction cost when I just want to run on any other layer2, then when it comes to Aurora, it's faster, the cost is lower, and then you know that it's highly scalable and it makes it a lot more easier for both creators and users.

54:10

JP

Well, certainly with 100,000 TPS when it comes to near, that's certainly one of the higher speeds that you're seeing across chains. So understandably your scalability is also going to be also going to go up because like you said, it doesn't slow down when you have more activity on that channel. Now, I guess one of the things then is when it of course comes to adoption and you've pointed out that it's so much easier if somebody's been building on Ethereum, if they were able to transfer that onto near. That is one of the key benefits. Are there more things that a developer can look out for to find that near is a chain that adds more value to what they're doing?

55:05

Igboze

Okay, yeah. Presently, near has also launched the Blockchain operating system called BOS. So what BOS provides is even web2 builders can easily interact with the Blockchain operating system, just create widgets and all that, and they are able to integrate whatever they are doing with the blockchain. So there's this interface and it makes it like I have good knowledge of JavaScript, HTML, CSS, and that's all I need to operate with the blockchain operating system. So any blockchain project, regardless of the chain, can easily use the BOS because what you are primarily doing on the boss is you are playing on the widget and it still performs everything that you are supposed to do on the blockchain. So this is really one thing that makes it cool because in onboarding people into the space you have a whole lot of web2 builders, but then when they want to start up their journey and then it becomes hard because they have to go over again, start learning how to build smart contracts.

56:42

Igboze

So with the boss it's not about smart contracts, it's about the widgets that you have to play with. So this is an added advantage for anyone or for those who would want to take up and to use near for whatever they are doing.

57:06

JP

Okay, thank you for sharing that know also because that does make a clearer picture when it comes to being able to transfer from web2 to web3, including which is something that a lot more developers can then understand that they can do. That curiously though, just finally and very briefly on the same point, why do you think more web2 developers are not already into web3 yet? What's holding them back, you think?

57:39

Igboze

Well, the technology from the generic projects that we have seen, it looks easy. But for a developer, when they begin to get to it, they see that it's not as easy as they look when it has to do with smart contracts and all that. So it has really been a roadblock for many web2 builders and that is why this step has really come here. Near is providing the bus so that it becomes easier for anyone to build or to do anything and then it's compatible on the blockchain.

58:31

JP

Wow, that's brilliant. I think today's show has been a lot about simplicity and simplicity, finding value and of course the ease of changing behavior or at least transferring the behavior from one platform to the other. So thank you for sharing that. Igboze before we go into question and answers that come in from the audience, I have to ask you shared with us so much about all the stuff that you've done, especially when it comes to developing communities, with gaming, with of course development and I notice a lot of passion in your voice. What keeps you passionate about being in web3?

59:20

Igboze

Okay, for me, what keeps me on in the space aside with seeing that much more community members, I am enlightening so much people to see this new technology. It's also about the aspect that I want to change, let me use quote unquote to change the wording. So it really keeps me going because building communities. For a while, I have understood what people want, which is something that still maintains the quality that Blockchain Web3 provides, but then it's as easy to use as what they have been used to. So this is what keeps me going, and I just want to find myself at that point where I see that with what I am involved in, I'm able to provide that for users and to see that, yes, we are really uplifting the adoption and making it go wide like fire.

::

JP

That's super and more power to you Igboze in that journey. My next question to you is simply this what is your personal philosophy and what would be your message to the audience in the room today?

::

Igboze

Well, my personal philosophy that kept me going, especially in the space, is be ready and want to know more. That's just it. Be ready. And then you want to know more because you can want to know more, and then you are not ready to know. So it really becomes an issue. So you want to know more and then prepare yourself to know more, and you see yourself, like, soaring high in the space.

::

JP

Super. Igboze thank you so much for sharing your time with us. Ladies and gentlemen, for those of you that wanted to ask questions, you can still send them to AdLunam Inc. or to our speaker directly, and we'll have them answered for you through a tweet or a message getting out there. This is all the time that we have on the show today. Igboze once again, thank you so much for agreeing to be on the show. It's been a pleasure.

::

Igboze

You're welcome. It's really been an interesting place to be in, actually.

::

JP

Thank you so much. Well, that's it, ladies and gentlemen. Thank you so much for tuning into diving into Crypto. We will be back next week at the same time in the same space with a new show, a new guest, and more learning about everything in Web3. A few announcements I'd like to share with you is that our co-founder, Jason Fernandes, will be speaking at the Web3 Live in Berlin on the 10th and 11th of this month. So if you're there, drop us a line and we'll be able to set up a meeting or just drop by to say hi to us at the Web3 Live event in Berlin. Once again, ladies and gentlemen, thank you so much for being in on the show today. This is JP from AdLunam Inc. bringing you everything about web3. Cheers.

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