In this episode, Jason Fernandes, Co-Founder of AdLunam Inc., hosts Tom Rey, CEO of GPT Wars. They delve into the transformative world of blockchain gaming, exploring how GPT Wars is pioneering survival gaming on the TON blockchain. Tune in for an engaging discussion that highlights the future of gaming in the blockchain era!

DIVIC goes live every Thursday on the AdLunam Twitter page(https://x.com/AdLunamInc).

Transcript

Gaming Meets Web3 : The Blockchain Revolution in Play

SPEAKERS :

Jason Fernandes, AdLunam Inc Co-founder

Tom Rey, CEO of GPT Wars

Jason:

Hello, hello. Hello, everybody. Hi. How's it going? Let's give it a quick minute for the room to fill up, and then we’ll jump right in. Can everybody hear me?

Tom:

Yeah, perfect, awesome.

Jason:estment, launching a token in:Tom:a massive volcanic community.:Jason:

Yeah, that's awesome. I mean, I checked out the website earlier and got started on installing it. I haven't installed it yet, but that's amazing traction. over 100,000 people on Twitter is not easy. It's not easy to get maybe, you know, in Telegram, these sort of things are possible, but on Twitter, you know, they're constantly shutting down accounts. So that's some pretty good traction. So with regard to you specifically, I'm curious, sort of, how you got into crypto. Were you already in gaming or and then you got into crypto? Is it something that was crypto sort of your first love, and then you, then you discovered gaming. I'm just curious how that, how you got into it?

Tom:ion. So, I mean, I started in:

Jason:

I mean, that's quite an evolution. I actually, believe it or not, my first job ever in the industry, well, in any industry was I was a game reviewer for a magazine called chip magazines, one of the largest selling computer magazines in the country. And so I used to review games. And I started this, like, back when I was literally, like 14, 15, and so I used to write in this, in this magazine, I reviewed, like, Need for Speed. I was like, one of the first people who got a hold of me for speed. And it was just, it was just so cool to see, like, sort of how the gaming ecosystem evolved. And when you see, you know how, how points work in games and you know, like, and you get motivated by increasing your high score, for example, it becomes very easy to see how, you know, crypto could be a use case there, how maybe that, you know, the score could be converted to crypto, or maybe some of the in game assets could be purchased via crypto. You know, I'm curious what was sort of the first game that you played where you, let's say, purchase assets, or whether on the blockchain or even otherwise, you know, virtual assets. I'm just curious.

Tom:

Yeah, so I actually started when I was, like, really, really young with, I mean, since I have memory, right, I guess I played, you know, more, more games when I was younger. But I've always loved, like this flash PC games on, you know, that were like browser based. I played a lot of those games, and then, like, really weird games. And I remember, like, I remember there was like this website called a free Comm, and you could select from like, hundreds of different games at a time which were, like, all browser based. And then I got, I remember, I got into like, Pokemon. So I've always played like, all of them, pretty much, well, not all of them, but I really liked like, like, I think it was like, Sapphire, you know, blue and red. I think I can't remember the name specifically, but I just fell in love with, like, you know, the pixel style. And then, yeah, I just love the progression. I think I've always loved like progression games, like games where, which have a clear path forward, and, you know, which you can clearly see how you progress over time, right? Pokemon is a great example, right? You gotta grow your pokemons. You gotta, you know, make them level up. They evolve. I've always loved evolution. So, yeah, I think that's, that's how we started. Yeah, that's cool.

Jason:

I mean, do you remember, like, the ZX Spectrum and, and the gaming machines back then, where you had to actually code it, because I bought, I had, what, one of these ZX Spectrums like, way back, this is like before Atari, kind of and you had to essentially write your own song, like your own code for the game. And so they should put out these gaming magazines where with just whole bunch of code, and you could just start typing it up. And then very soon you start wondering, like, hey, what if I say lives equal five instead of lives equal three? And then recompile it, you know? And then it actually works that way. And you're like, oh my goodness, I just invented a game, and I have more lives than I had before. It's pretty cool.

Tom:

Yeah, that's so cool. Yeah. I mean, to be honest, I'm more, like, I'm more Gen Z than Gen Z. So, yeah, I didn't really get to experience that when I was already, you know, like when I was. Six, seven years old, I already was in touch with, you know, computers constantly. You know, my family, especially my grandmother. She was always in front of computers. She was like an architect. So she was, like, always designing different things. And I would stay with her for a long time. And, you know, I was always around computers, you know, always around technology. So I think that was, like my first experience with tech.

Jason:ut games cyberpunk, you know,:Tom:ter I finished, like for token:Jason:

Yeah. And I think it probably has to do also with the with the with the experience that you bring you know yourself personally. I mean, I see that you've been in crypto like over five years, particularly in the blockchain space. So how have you seen, you know, the industry evolve over the times, particularly when it comes to games and tokenomics. What is sort of been the evolution of that and how, let's say, tokenomics have played into games, but not just about tokenomics, but just gaming in general, for example, when it comes to luxury building,

Tom:ays. So let me explain. So in:Jason:

I think also, you know, for $5 million valuation, token to TEDx, like that, you only need to hit 50 million, which is relatively doable, even in these markets. So I think that. And then, of course, the potential of growth, for growth is, is much higher, higher if you're sufficiently, you know, sufficiently capitalized. And then also, you know, you have, you have everything else laid out for success. So then you can sort of really take advantage of that pop that, that most investors will get if they come in early. And then you know that that token, you know, builds up on, on trading. So there's definitely a benefit for that. There is the risk, though, is that what can sometimes happen is so oftentimes, you know, you the company, will grow to an extent where it sort of evens out, where it finds its true valuation. And then sometimes, what tends, what can happen is that it can, you know, maybe not find its true valuation, end up sitting like a little lower than it's its highest potential, because, you know, there wasn't enough of that bounce. I mean, it's there, obviously pros and cons to both sides. But I think, I think it's a good approach for to try out, at least to kind of see, let's, let's have, you know, games actually value based off of, you know, let's say users, or actual, actual engagement, as opposed to just playing hype, right? There's so many games that are out there that their only existence is, is due to hype. Even these metaverses, you know, like, I can't remember what Metaverse it was, but there was a whole expose recently where the metaverse only had, you know, 50 active users, or something like that, in any given time. So, I mean, it makes sense to sort of bear down and say, Hey, like let's have this token grow commensurate with, you know, the increase of. A of user base and people having really good experiences.

Tom:

yeah, I just wanted to chime in there, like I seen, I have some data, which I heard, like in the close circles, which say that multi billion metaverses, multi billion metaverses. I'm talking about, you know, the top rated metaverses in the industry have just about 50 daily active users. So, yeah,

Jason:

yeah, that tells you, right there, right? I mean, it's difficult. First of all, it's really difficult to get anybody's time. Like, that's probably the most difficult, exactly. It's like nobody has the time for anything. So even if they do want to spend time playing a game, it's going to be limited. And then they only have so many games they can choose form. So you don't have, like, an unlimited number of you know, if you add up all the games that are out there, and then you multiply that, or games, or activities like, let's say it's not even a game necessarily, but it's something that you could do during the day. And then keep in mind that games are also competing against things like YouTube, right, which is, like, such a more lazy way of spending time. So, like, it's about competing for those people's time, and there's just such so little of it that I don't think it would support the entire, uh, valuation of the companies that are working to capture that really tidy market in the first place. You know, that's

Tom:

exactly right. I mean, we are always competing for time, and, you know, for attention. And I think that's the biggest challenge in the 21st century, to be able to capture the attention, and, you know, do that in a way that it's valuable for people. So, yeah, that's a really good insight, and where I think we're all on the same page there, yeah.

Jason:

So I was on a plane yesterday, and I had a little handheld gaming device, which is similar to, it's like, similar to a Gameboy, advanced, but it's really, like, open source. It's called the Anbernic 405V you can basically download ROMs from, like, a PS2, all the way down to, you know, like, Game Boy, advance and stuff. And you can play, oh, that's cool. It's really cool. And the funny thing is, is that I thought that I would, like, now that I had this, like, I carried it on the plane, I planned, made sure it was charged, and I was like, Cool. I'm gonna do this for, like, the next, you know, the entire flight. I literally, like, after about 25 minutes, I put it down and then started watching a movie. Because, like, it's just my attention span has also changed. You know what? I mean? It's not just a question of, what do you have to do, but it's also how much time. But I'm curious. So what are the like, let's say like, risks and opportunity. Opportunities. Do you think that there's a unique opportunities when it comes to blockchain based games versus traditional games in terms of adoption and scalability. Or, what do you think the challenges are there? Like, does it provide unique challenges and, and or opportunities?

Tom:

Yeah, I think both. You know when, when you open up to like, innovation, you always gotta fight with the massive you gotta fight with, you know, the popular opinion. And I think we are at the forefront of that innovation, right? We are crypto. And crypto gaming is always, you know, you know, it's always the, you know, the latest in terms of, like, advancement in gaming. So I would say, you know, there's definitely fight to be, to be had with, like, the traditional gaming studios, in terms of, like, you know, this culture of fight, where, where you gotta, you know, educate your users, and educate your people into like, saying, okay, you know, you can actually own your assets. You can actually have some value for, sorry, some value for the games you know that you play, right, and the assets that you own within those games. So I think that's like one of the biggest challenges that we're facing, but also one of the biggest opportunities, because once people start realizing that, you know, they are actually, you know, they can actually hold the keys to their destiny in every sense. They can hold the keys to their money. They can hold the keys to, you know, their in game assets and different things. I think that's when it's going to click for people that okay, blockchain technology actually makes sense for gaming. And you know, we're going to come at a point where, you know, this creator economy is just gonna, like, you know, collide onto just one place, which means that, you know, everything's gonna be, you know, related to, I wouldn't say, I don't know if bitcoin is gonna be like the ultimate form of currency, but everything's just gonna come to, like, one form of currency globally. And you know, everything will reside around that so, and you know, Blockchain is a key component to that. So I think, yeah, for the upcoming, upcoming years, you know, it's still highly experimental, but I think we're, you know, onto the right path,

Jason:

yeah. I mean, I think one of the sort of challenges for a blockchain game is, like, all. One hand, you're making this game, and you're trying to make it the best possible, most exciting game, playable. But then you have this sort of secondary market on the, you know, the in game items, then you have to sort of ensure that that that the market for that doesn't drop as well. So because you realize that that'll play into the number of people that might be interested in playing the game. So it's almost like you're running two businesses. On one hand, you're trying to make like a really great, great game, which is what a normal gaming company would have to do, but then you have this all this huge additional weight of actually having to manage the market and the utility and hype around your token and stuff. I think that might be, you know, somewhat challenging. I think

Tom:

That’s exactly right. And as a founder, I can tell you that's right because you gotta, like, balance things out. So you need to focus on delivering a really good game, and at the same time, you need to focus on delivering a token and a token economy and everything that goes around that. And you know, that works, and it's actually good. So, you know the Yeah. So the approach that we took there is basically we separated, you know, those two focuses. So the gaming team works on its own. So they were, you know, they have completed freedom to decide how the game is going to look like, how it's going to feel. And then we have, like, the blockchain team, you know, the crypto team that is crypto native, guys that you know, they know how to make tokenomics, they know the right partners, they know how to work with exchanges. They know how to fundraise. And I think, yeah, and then we just combine both things, and we have a really nice setup for success, both on like web2 gaming, you know, in the upcoming years, and what you're gaming in the short term? Yeah,

Jason:

because I guess what you by separating those two you made sure that, like, one doesn't influence the other. The guys that I like focused on the token aren't influencing the content and stuff of the game. And on the flip side, you don't have them worrying about how to ensure that there's value in the token and so on. Because, like, those separate, those things are separate when it comes to when it comes to these in game items. Do you think that there might eventually be some sort of gaming guild that comes together that maybe allows trading off in game items between games? And, I mean, I'm just curious if you see it evolving to that point

Tom:

you mean, you mean GPT Wars, or just in like, in general.

Jason:

Oh, I mean, just in general, you know when? So, we have these games. And essentially you can sure you can trade and sell in game items to others, like as NFTs and so on. But, I mean, I'm curious whether you think that they would be cross pollination of items from, let's say, one game into another, and people basically being able to, like, you know, shift that. Let's say they buy a weapon in one game, and then they, let's say, go into another game. And, of course, all these games that have to have some sort of pre agreed agreement, rather where, you know, they'll they allow sort of cross pollination of weapons and in game items from one game to another, but that might be interesting in terms of connecting these very separate universes together through something like this. Yeah,

Tom:

I have no doubts that's going to happen. And actually it's been happening. I kind of really like point out any specific example right now over top of my head. But we do have a lot of like, like different projects incorporating, like, other games, NFTs and, you know, other games IP. We have games like, for example, nifty Island, just like, incorporating a lot of the, you know, popular NFT blue chip, NFT IP, you probably know about it. So I think that's definitely like, gonna enable, you know, one of the things that blockchain is enabling is exactly that, you know, you can put every game under the same floor, and you know, that allows for, like you said, you know, cross pollination, cross collaboration. That makes it much more easy, you know, compared to traditional gaming, right? Yeah.

Jason:

And then you have users. They can sort of connect with other users. Find games that, let's say they're playing a game that's similar, and they, but they don't know about another game now they, you know, get offered the opportunity to, let's say, use their weapon in that game. They might, you know, check that out and be a, be exposed to a whole new group of people, and then that sort of grows, grows the community. So I'm curious about, let's talk about the community, community building in web3 projects. What sort of strategies have you seen work best when trying to grow, you know, organic communities when it comes to gaming, yeah.

Tom:

So first of all, I mean, you need to be able to have a good product, or at least a product that is appealing. So one of the biggest issues that I see with other projects trying to, you know, go to market, is that, you know, they don't really have an appealing product, or they just don't really put, you know, the love and the effort that is necessary for a game, to work so and I really mean this because, like, I've also, like, advice for other projects, and, you know, I help them with some strategies. But the problem is, sometimes these projects don't really have, like, the, you know, the will to push this forward, you know, at its fullest. So I sometimes feel like most things that are blocking other companies from progressing is basically not being able to, you know, put as much effort into this, into this project, so in terms of, like, building a community, so you need to be able to start small, and you need to be okay with just, you know, talking with people, right? You need to value your community, especially the early adopter. That's why, for example, for GBT wars, we're giving them access to a an upcoming premium, right? They're gonna be able to mint, you know, a token on Tom sorry, an NFT on TON. And they're also gonna, like, read different words based on this NFT. So I think one of the biggest you know ways to go about, you know, community building is incentivizing and incentivizing the community the right way. So I think that's one of the biggest you know ways to go about this, especially if you don't have budget, you know, if you don't have the money to spend on marketing, etc., you might as well, you know, just grind your way into that by, you know, joining amas, you know, with smaller communities, or tapping into, you know, micro influencers, or, you know, just talking to people. So it's really not an easy job to build a community from scratch, but once you have those first advocates for your for your community, that's you know, that's going to set the base for, like, everything that's to come. And they're going to be like, the ones that are just going to support you no matter what you know along the way. So those people are the most important people, and you don't have to forget about them, like, you know, like never,

Jason:

right? So you mentioned, you know, incentives. I'm curious. So did you launch a did you guys launch a token already, or is that in the near future? Or, yeah, NFTs, like, what's the model? Yeah,

Tom:

so we're actually going to be launching a token really, really soon. So in about a month's time, our token is going to be out, and, you know, we are already, you know, discussing with a lot of different Launchpad partners. So you'll see over the course of this month that we're going to be announcing a lot of different things regarding the sale of our token, and then we're also going to be running a free mint, which, I think it's been highly successful. Like a lot of people joined thanks to the Freeman, and I really want to thank the work of some of our co op managers. They did an amazing job as well. And, yeah, like, in terms of, like, how we set incentives, I think it's all about, you know, giving value to the community. So we've seen time and time and time again, you know, projects to airdrops, which I think is completely fine, but you need to be able to be really selective to whom you give airdrops to. They really need to be users that are there, you know, to support you. I think, yeah, just like incentives. It could be in different ways. It could be, you know, in game assets that you know they're already having sort of like real value, but still, you know, they provide entertainment value. And then you can provide real incentives in terms of, like, the incentives that actually have economic value, right? It could be USDT, could be tokens, could be like NFTs, with some value. So I think those are like two different ways of going about this. You can, you can, you know, do a combination of the two. In our in our case, we are doing both of them. We think that you need to target very different demographics. In the crypto industry. You have people that don't really play games and just want to make money, which is fine, and you got people that you know are here for the tech and you know people that just want to play games. So we gotta, like, always think about all of them, because we want to target all of them. So yeah, like, it all takes, like, different approaches. Yeah.

Jason:

I mean, some of the early games that had tokens were just really like games, and people weren't, they weren't playing to earn. They were just trying to earn, not really enjoying the game. And so then somewhat later, the focus, you know, other companies said, hey, you know, let's try to focus on making a good game. But the game economy was such that it didn't really support that, and enough people weren't making money and so, like you were saying, you're serving two masters there, but some, in some cases, you know, and you got to make sure that they're both equally happy, just which are quite difficult. But security, so, so let's talk about security a bit. You know, security is always a concern when it comes to crypto, but I'm curious whether there's anything to do with, you know. The gaming side of it, like is the security come in. What are the measures or protocols that you think are essential for projects when it comes to gamers, to protect users? Yeah,

Tom:

it's definitely important. I think I really got to thank you know, our launcher partners, you know, for going through, like, a really tough process of, you know, making sure their users are okay. For example, one of our first launcher partners is hyperplay. You guys probably know hyperplay, they are, like, one of the biggest, you know, web3 game launchers on the space. Basically, they are backed by consensus. So they're really good. And I think one of the biggest aspects of, you know, you know, being the playing a saved game is number one, you know, having the right team in terms of, like, people that actually know about security. And you know, we actually have one guy on our team that you know did, like, he was a hacker in the past, so he did, like, penetration testing, and you know, he did some things that I don't really want to know about, but he knows a lot a lot about, like, security, and he is in charge of, like, securing our servers and securing our game. Because when you talk about games, it's a bit more fragile in terms of like other, other, like protocols, because, because you need to combine a lot of different moving parts. You have the game engine, you have the, you know, the infrastructure, with the server side. So you need to be able to secure your back end really, really successfully. So you know that's definitely a top priority, and it should be a top priority for everyone else. And then, regarding the crypto side, of course, like you need to audit your smart contracts, you need to make them as solid as possible. And you really need to have someone there that knows their stuff, because, if not, once your project grows to enough, TVL, you're just going to get packed, right? And we've seen that, you know, time and time again. So we need to be really careful with, you know, how we manage, you know, our community's funds, right?

Jason:

Right? No, so many traditional gamers are still skeptical of blockchain games, right? So what do you think needs to change in their perception or the development even a blockchain games that sort of brings more traditional gamers into the fold?

Tom:

Yeah, that's completely true, and not only for gaming, just in general. You know, I've spoken to so many people about crypto, and a lot of people just tie it to, like scams and, you know, Ponzi schemes and different things of the sort. And I think, you know, right? Rightfully so, actually, rightfully so because there are a lot of, yeah, because there are a lot of like this occurrence, you know, the space unfortunately, and it's shaped the public opinion in a way where, you know, most people think about crypto this way, or, you know, they really don't know about crypto, but they heard, you know, it's kind of like shady, right? Or it's scary and it's okay. So I think we got to do a lot of work in terms of, like, educating our communities and educating people that want to, you know, get into crypto. And, of course, you know, just be really tough with, you know, people that are really here for, for the right, you know, reason, right? And when I, when I meet tough, I mean, like, just, you know, putting them, you know, into jail, or, you know, just doing, you know, setting the right deterrence to be able to not realize people to go about this. But I think Nevertheless, this is always going to keep happening, like we've seen over the course of like, humanity. You know, human history, like always. You know, deception has been, you know, around always, and things of the sort. So I think it's only a matter of, like, focusing on the positive side, which is we need to educate our people, and we need to get new users, rather than, maybe, you know, just, you know, trying to avoid, you know, scams and things of the sort, right, right?

Jason:

So I know we spoke about this a bit earlier, when we're speaking about interoperability. So I kind of wanted to touch on that a bit we spoke about, you know, NFT assets that moved from one to games to another. But I'm curious, if you think you know, when it comes to how important are blockchain games to be interoperable with, let's say, other ecosystem, and to what extent do you think that's happening and I mean, maybe even, like Leo, one chains. And I know that one, somebody I was speaking with was developing a game, and he was saying that eventually games weren't really launch on one blockchain or another blockchain, but probably a combination of blockchains where, you know, you use one blockchain to, let's say, tackle Like gaming scores, and that's a really fast, fast responding blockchain, and then another to do something else, maybe that's based off, you know, to lower the fees and how does that sort of interoperability work? And how important is that? What do you think the challenge or challenges are when I'm achieving that?

Tom:

Yeah, I think, yeah, I think we're heading towards a multi chain industry. I mean, we're clearly seeing multi chain, right? But I mean cross chain. I mean cross chain, like we see protocols like layer one trying to do that. And then I think we are definitely going to see that, you know, blooming over the course of this year. Because, you know, right now, there's just a lot of fragmentation. There's fragmentation in terms of, like, first of all attention, but secondly, you know, TVL and different, like, funds, they're distributed over different chains, and that has other features, right? I think it's, it's going to be way easier to just, you know, put everything under, you know, one line. And in that sense, I don't mean, of course, you know, just one ideology or one, you know, way of going about things. It's just one way of, like, unifying technology, right? And tech itself, you know, it doesn't have ideology or, like, where it goes, you know, waste or methodologies. So I think we really need to find a way to, like, join all of those chains that, right now, you know, are like, segmented, and, you know, people also like the UX, it's like, really, you know, not user friendly, right? You gotta always switch chains. And, you know, you gotta make sure that you have enough gas and those chains, and that's just a, you know, it's a tedious process. And even though we as crypto natives, or we as you know people that have in the space for some time, know how to do this, for people that you know are new in the space, it's just a lot of work. It's really tough for them to, like, get to know everything and every detail and everything about different chains and stuff. So I think, yeah, we really need to find a way to, like, unify all of that, and, you know, just put everything under the same, like umbrella, right?

Jason:

Yeah. I'm curious how what you know, DID, for example, has been such a huge thing. There are so many companies that, you know, try to get into the whole digital identity. Leon, it seems like you know, at some point, maybe your gaming life could be part of your digital identity to some extent. How does that, you know, digital ID play into the future of gaming? Do you think,

Tom:

oh, yeah, there's no doubt that there's going to be digital identity. The question is, to what extent that you know really helps to the cost of like UX and, you know, being user friendly, and to what extent that you know guarantees privacy, as long as that's covered, I think we're definitely going to see that, because, you know, we need to find a way to, like, manage most of our games in one place. Everything just tends towards, you know, being one thing, like unification of processes. So, you know, having that that in mind, we see some like, for example, traditional apps like, you know, WeChat, or things of the sort, just being like one massive app for, like, payments, for chatting, for, you know, social media browsing. And I think that that tendency is also gonna like happen in war three. So we're gonna see ways, and, you know, protocols and technologies that tend towards unification of processes. So definitely, you know, digital identity is going to be one of them, and it also is going to enable you to like, you know, be able to, you know, track your different progress or within like different chains or different games. That also is going to allow you to like, combine multiple, like you said, you know, cross combination of NFTs, cross coordination of like different IP of different games. So definitely something that's going to happen, yeah.

Jason:

Because even if you look at sort of when Google Play started doing games, essentially, now when you log on to a game, it if, especially if you log in with Google, it pops up this little gaming controller icon, and it says, okay, you know, all your information save games, and maybe your high scores and so on are stored within your, you know, gaming ID. And I think Microsoft has something similar. So it almost seems like that it's like a no brainer that ultimately that's going to end up, you know, having quite a bit of DID implications people gamers have been coming up with gamer tags and names that are anonymous. You know, forever since game became a thing. So it's sort of going to be interesting, I think, to see how those, those trends, those trends, get together. I'm curious, you know, you know, we speak a lot about AI, and that's like the biggest trend now, nowadays. Do you think that AI will? I. Heavily influenced blockchain gaming. You know, I say this because I, you know, one of the companies I advise as is a blockchain game, metabolist. It's called Project Lambo. I think now they Sheertopia, is what they call, but, you know, one of the things that they do is they integrate AI by having the sort of NPCs be powered by AI and generative AI. But are there any other use cases for Gen AI or even other AI within gaming?

Tom:

Yeah, definitely. I know the guys that share a great basically a fun show, yeah, I think in terms of, like, AI in general, it's just going to be a massive shift in every sense, I was actually watching a movie called her, I don't know if you guys saw that movie, but I think it's a movie. Yeah,

Jason:

It was, yes, I did. That's crazy looking. That's a good, cool movie. Yeah, yeah.

Tom:

It's like a techno romance movie, like dystopian. It's really nice. It's really nice movie. And it's been, like almost 11 years since that movie came out. And I think we're gonna definitely see, you know, things happening like at that level. And of course, it's going to have, like worldwide implications. And you know, in every aspect of our life. And I think definitely gaming is not going to escape that that trend. And of course, you know blockchain and what we what you gaming, is also not going to escape that trend. So we will definitely see some, you know, use cases for ai plus gaming plus web three in the near future, I think first it's going to come to like ai plus gaming, which we're already starting to see, for example, technologies like MVDs, you know, like NPC, like language model, where, you know, you can basically simulate conversations with your, you know, with like, different characters within the game. That's number one. And then like generative content for games. So potentially this AIS could generate devils in like, like, within seconds, right? And you can potentially create infinite games that you know are just auto generated by AI. And you may think that you know this auto generated games are like, not really a good quality, and you know they are like pixel but not to be honest, it's gonna come a moment where, like this generative AIs are gonna just be able to model levels and games in such a detail that are like GTA level, right? They're going to be just infinite. So that's definitely coming to gaming. And then in terms of, like, ai plus gaming, sorry, a web three plus AI, I think use cases are a bit harder, but I think gaming just is going to englove both technologies, right?

Jason:

That's going to have a lot of cause, a lot of complications for, you know, actual gaming studios, in terms of if they have to compete with, you know, AI generate, using access to big data and understanding gaming trends, and being able to, you know, generate three or four, even semi decent games, you know, now that's competing with the very little, little amount of genuine game developers. Do you see that as being a concern?

Tom:

Oh yeah, there's no doubt that's going to happen, like we actually started to see, you know, other gaming companies, bigger gaming companies, you know, to lay off some of their, like, some of their staff. Actually, I was reading about Rockstar Games. So Rockstar Games is under a company called Take Two Interactive take two basically, they are huge. They're like, one of the biggest gaming companies in the world, if not the biggest. And I was reading that they, they had a budget of like, $2 billion for GTA six. Oh, wow. And yeah. And I think that's like the biggest amount spent for games like ever in the history of games. I actually think that's gonna be like the top, like the top in terms of, like, how much money they're going to be spending in terms of game games, at least for like, some time, because there's going to come a time where, like, all of these, like AI models, are just going to be able to, like design levels on itself and do a lot of things that, like developers are doing right Now, especially artists that do like rigging and modeling. I think they are at risk, maybe not right now, you know, I think right now it's like a complimentary like technology for them, it's already at risk, but eventually they're going to become so good that, you know, everything's going to be at risk. And I think that. Going to be like a really people to, you know, pivotal time in the history of the humanity, and we will see, like, what are the effects? I think we should all, like, prepare, and, you know, make up our minds towards where we're headed. And, you know, really prepared to, you know, to those new consequences. Right,

Jason:

To be future forward, almost, I think you know, is a great example, because I remember playing GTA when it was essentially you moved around a screen where they had these little you could actually see the landscape in front of you from a 2D perspective, like you're looking at it down from a helicopter. And I remember the hype that it did it brought what influence came out. Like a lot of people were telling me, Hey, there's this new game, GTA. It's really cool. And I remember trying it and being a little disappointed. But then, you know, the next Grand Theft, I think, was grad Theft Auto three is where it sort of started getting good. And then there was, like, Vice City and Vice City Stories for PlayStation. And you can almost see how gaming has evolved just from looking at grad Theft Auto. So I reviewed grad Theft Auto Five for a magazine. So I got it. I got to play it very early on, and I was just amazed that, like, the graphics were just mind blowing. When I first came out, I wanted to play it on PC, but they would only give it to on Xbox. They hadn't released it. They didn't release it on PC till much later. So I had to sort of get on my Xbox and play just, just so that I could write this review. But it was, it was super fun. And you see now, I mean, I can't wait, I can't wait to imagine, even really, what they would do with $2 billion or some a budget as ridiculous as that. I mean, that's gonna be a site to behold. It's gonna probably be just mind blowing. Maybe that's like how everybody Jacks into the matrix. Finally.

Tom:

Yeah, yeah.

Jason:

Cool. So what advice would you give developers or teams starting out in the web3 space, what is stuff that you wish you knew before now that you've gotten here through this journey?

Tom:

Well, that's a good question. And I think you know, one of the biggest reasons you know why we were able to get here is like, thanks. Thanks to you just put in the time. Just put in the time. There's no other, you know, way to go about this. Success is a matter of like, you know, grinding your ass off every day and, you know, it never ends, right? It's something that never ends. And if you want to start with something, you need to start small. You need to start with something that is concrete and something that is, you know, real, right? A lot of people, I found myself, like for a lot of years, in a trap where I was basically saying to myself, I'm going to change the world, you know, I'm a visionary, and I'm going to, you know, create a multi billion company from scratch in just like, and it's gonna be like, my first company. And the truth is, no, only a handful of people ever did that, you know, in the story of humanity, you know, yeah, not like, not Jeff, basically. I mean, he did it, but, you know, you know, when he was older, Mark Zuckerberg, you know, meta, he became a billionaire at like 23 year old, you know, seed guards, you know Bill Gates. But then, you know, those are the biggest success stories. So I think you know you need to, you know, bring in, bring it down to earth. And you need to really, you know, have realistic expectations towards how you want to map out your life, what that's going to look like. And you have, you know, you don't have to fear to, you know, work in, like, bigger, smaller companies, you know, having bosses, having people that are actually, like, trying to teach you things. You always need to be open to learning new stuff. And eventually, you know, everything's going to just set up in the right way, where you know you're going to be able to do, you know, what you most like. But I think it's a grind that never ends, and it's like a dream that we're always chasing. So you always need to be happy with the process, and you always need to enjoy that, because if not, you're just going to be unhappy the whole time, right?

Jason:

No, I mean that. That's a great way to sum up. I mean, we're almost to the end of this episode. It's been really fun, but I just, I would love to let you sort of sum up. What's your personal philosophy, you know? What keeps you going? And then anything else that you want to tell us sort of that you are the audience to know.

Tom:

Yeah, thank you so much for that. I mean, first of all, it's been great. It's been very conversation. Yeah, just time to flew by. I have just one minute before another meeting. But basically, yeah, I think, I mean, if I could summarize my philosophy, that's Pretty tough. But I would say, just like, try to enjoy your day to day life. You know, even though there are things that you want to improve, things that you want to you know you want them to be different, you always need to be happy that you know to be here, present at this moment. And yeah, I think it's just about that. And enjoy the process. Don't really get yourself full by, you know, expectations that are realistic, that are imposed by social media and you know, by a handful of people that you know were really lucky, or you know, were there because of different circumstances. So yeah, and also, like, take care of your loved ones. Enjoy, enjoy that. And, yeah, I think that's pretty much it like there's nothing, you know, nothing else to life, rather than, yeah, you know, just, just pushing forward.

Jason:

So remember to touch the grass once in a while, right? I mean,

Tom:

yeah. Also, also, that's really important.

Jason:

Thanks a lot. Thanks a lot. Tom it. This has just been like, really fun, really fun session. Yeah, and it's been great having you on here. So really, thank you so much for that. But yeah, and a huge shout out to everyone who tuned in. We're going to keep doing this regularly and bringing information into the about the web3 so stay tuned. We'll see you next Thursday for another episode. Thank you so much. Tom. You all have a great day. Thank you

Tom:

Thank you. Jason, bye, bye.

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